Apprentice 学徒

Mobility / Utility

Every locked door is a suggestion — spatial trickery, travel and recorded mysteries.

The Apprentice opens Doors of Light, records scenes to replay later, and grows into the Door pathway's mastery of space and travel. In combat that translates to blink-style mobility, spatial tricks and utility that no other pathway matches; in the open world it's simply the best way to get around. Higher sequences — Traveler, Secrets Sorcerer, Wanderer — expand from short hops to plane-crossing journeys.

Confirmed as one of six playable pathways for the Crimson and Grey Fog tests.

Golden gyroscopic ritual machine
Novel pathway Door
Pathway god The Door / Key of Stars
Group Lord of Mysteries
Full Door pathway lore →

Sequence Progression

The Door pathway's ladder from the novel, starting at Sequence 9 Apprentice. Betas so far cover the early sequences — in-game ability kits for higher sequences haven't been officially detailed yet.

9

Apprentice

Opens Doors of Light for short-range travel and 'records' scenes and objects for later use.

8

Trickmaster

Spatial trickery — swaps, misdirection and conjuring through micro-teleports.

7

Astrologer

Divines through the stars and borrows power from astral configurations.

6

Scribe

Records knowledge and scenes into enduring inscriptions that can be invoked again.

5

Traveler

Long-range teleportation; never lost, always able to find the way.

4

Secrets Sorcerer

Casts sorceries through hidden doors — attacks and wards that cross space.

3

Wanderer

Wanders between planes, opening concealed doors between realities.

2

Planeswalker

Freely crosses worlds and creates lasting passages between them.

1

Key of Stars

A living key to every door, seal and barrier.

0

Door

The God of space, travel and doors — the omnipresent Gate between worlds.

Advancing this pathway in-game

Advancement follows the novel's rules: collect the right potion formula and ingredients, brew the next sequence's potion, then stabilize it through the acting method — playing the role your sequence name describes until the power becomes truly yours. Rushing potions without acting risks losing control, and losing control in a world with a sanity system rarely ends well.