Bard 歌颂者
Support / Purification
Sing the light into the darkness — hymns, blessings and the Sun's burning judgment.
Derrick Berg's pathway. The Bard channels holy light through song: inspiring allies, purifying corruption and burning the undead. It's the roster's clearest support/healer archetype, and against the game's shadow-and-corruption enemy roster, purification is never wasted. The climb through Light Suppliant and Solar High Priest adds contracts, judgment and ever-brighter area denial — the Sun pathway's answer to everything the fog hides.
Confirmed as one of six playable pathways for the Crimson and Grey Fog tests.
Sequence Progression
The Sun pathway's ladder from the novel, starting at Sequence 9 Bard. Betas so far cover the early sequences — in-game ability kits for higher sequences haven't been officially detailed yet.
Bard
Sings hymns of light that inspire allies, repel evil spirits and purify corruption.
Light Suppliant
Prays down holy light that heals, blesses and sears the undead.
Solar High Priest
Channels solar fire in wide-area purification and exorcism rites.
Notary
Enforces contracts and oaths with the authority of light; betrayal invites punishment.
Priest of Light
Commands blazing radiance — a walking beacon anathema to darkness.
Unshadowed
A body of pure light that casts no shadow; immune to most curses and corruption.
Justice Mentor
Embodies order and justice; their words carry binding, purifying force.
Lightseeker
Approaches the essence of light itself; evil burns beneath their gaze.
White Angel
An angel of blazing white light and life-giving warmth.
Sun
The God of light, purification, contracts and order.
Advancing this pathway in-game
Advancement follows the novel's rules: collect the right potion formula and ingredients, brew the next sequence's potion, then stabilize it through the acting method — playing the role your sequence name describes until the power becomes truly yours. Rushing potions without acting risks losing control, and losing control in a world with a sanity system rarely ends well.