Mystery Pryer 窥秘人

Occult Caster

Forbidden knowledge as a weapon — rituals, curses and secrets no one should know.

The scholar-caster of the roster. Mystery Pryers pry into hidden knowledge and turn it into power: ritual magic, curses, scroll-sealed spells and star-drawn sorcery as the pathway climbs through Warlock and Scrolls Professor toward the Hermit's throne of secrets. In a game built on mysticism, rituals and dice checks, this pathway is the natural fit for players who want to engage with the occult systems directly.

Confirmed as one of six playable pathways for the Crimson and Grey Fog tests.

Candle-lit occult shop full of curios
Novel pathway Hermit
Pathway god The Hidden Sage
Group Demon of Knowledge
Full Hermit pathway lore →

Sequence Progression

The Hermit pathway's ladder from the novel, starting at Sequence 9 Mystery Pryer. Betas so far cover the early sequences — in-game ability kits for higher sequences haven't been officially detailed yet.

9

Mystery Pryer

Pries into mysteries through ritual, dowsing and spirit senses — a versatile occult caster.

8

Melee Scholar

Blends scholarship with lethal close-quarters technique.

7

Warlock

Casts curses and eldritch spells drawn from forbidden study.

6

Scrolls Professor

Seals spells into scrolls — a walking arsenal of inscriptions.

5

Constellations Master

Draws power down from stars and constellations.

4

Mysticologist

A systematic master of the occult and specialist in counter-magic.

3

Clairvoyant

Sees the hidden — through walls, veils, wards and lies.

2

Sage

Wisdom deep enough to become tangible authority.

1

Knowledge Emperor

Sovereign of secrets, hoarding and wielding forbidden knowledge.

0

Hermit

The God of hidden knowledge and mysteries.

Advancing this pathway in-game

Advancement follows the novel's rules: collect the right potion formula and ingredients, brew the next sequence's potion, then stabilize it through the acting method — playing the role your sequence name describes until the power becomes truly yours. Rushing potions without acting risks losing control, and losing control in a world with a sanity system rarely ends well.