Fool Pathway
The Fool Pathway is one of the twenty-two Standard Pathways. It belongs to the Lord of Mysteries group alongside the Error and Door Pathways. The pathway focuses on divination, disguise, trickery, and fate manipulation. Its corresponding Pillar is the Sefirah Castle.
Sequences
Seer
Divination — dowsing, cartomancy, dream divination — plus Spirit Vision and sharpened danger intuition.
Clown
Superb acrobatics, body control and emotional mastery; fights with agility and misdirection.
Magician
Performs real 'magic tricks': flame manipulation, sleight-of-hand teleports, conjuration and illusions.
Faceless
Shapeshifts into anyone previously seen, copying voice and mannerisms; can partially transform into monsters.
Marionettist
Turns defeated Beyonders into obedient marionettes controlled through spirit threads.
Bizarro Sorcerer
Wields bizarre space-warping sorceries and crafts Bizarro Puppets from Beyonder characteristics.
Scholar of Yore
Summons historical projections — ancient scenes, creatures and powers — through the river of time.
Miracle Invoker
Answers prayers and performs cross-space miracles by expending spirituality.
Attendant of Mysteries
A half-step god of mysteries; commands grey fog projections and fragments of fate.
Fool
The God of divination, disguise and fate, seated above the grey fog.