Fool Pathway

The Fool Pathway is one of the twenty-two Standard Pathways. It belongs to the Lord of Mysteries group alongside the Error and Door Pathways. The pathway focuses on divination, disguise, trickery, and fate manipulation. Its corresponding Pillar is the Sefirah Castle.

Fool
God The Fool / Lord of Mysteries
Sephirah Sefirah Castle
Group Lord of Mysteries
View on Fandom Wiki →

Sequences

9

Seer

Divination — dowsing, cartomancy, dream divination — plus Spirit Vision and sharpened danger intuition.

8

Clown

Superb acrobatics, body control and emotional mastery; fights with agility and misdirection.

7

Magician

Performs real 'magic tricks': flame manipulation, sleight-of-hand teleports, conjuration and illusions.

6

Faceless

Shapeshifts into anyone previously seen, copying voice and mannerisms; can partially transform into monsters.

5

Marionettist

Turns defeated Beyonders into obedient marionettes controlled through spirit threads.

4

Bizarro Sorcerer

Wields bizarre space-warping sorceries and crafts Bizarro Puppets from Beyonder characteristics.

3

Scholar of Yore

Summons historical projections — ancient scenes, creatures and powers — through the river of time.

2

Miracle Invoker

Answers prayers and performs cross-space miracles by expending spirituality.

1

Attendant of Mysteries

A half-step god of mysteries; commands grey fog projections and fragments of fate.

0

Fool

The God of divination, disguise and fate, seated above the grey fog.