Systems ·
Lord of Mysteries Sequence Tasks Ask Players to Hunt Their Own Pathway
Chinese players are finding Sequence tasks that require 10 PvP kills against their own Pathway. Here is what the UI says and how players are clearing it.
Lord of Mysteries has found a sharp way to test whether its China players believe in the Acting Method: send them into PvP to hunt people on the same Pathway.
Three TapTap reports posted on September 3 and 4 describe Sequence Tasks that ask players to score competitive kills against their own class. One Diviner player was told to kill 10 Diviners. Two screenshots show the same structure for Apprentices and Praisers. The assignment has frustrated players who chose the MMO for its story, scenery or co-operative play and now see PvP inside the system that advances potion digestion.
The screenshots also expose a more practical problem. The counter appears to want kills, not assists. A player can enter the correct mode, help a team win and leave with no progress if another person lands the final hit.
The task asks for one kill, then ten
The Sequence screen is titled 序列任务, or Sequence Tasks. It divides available work into five types: 副本 (dungeons), 竞技 (competitive play), 休闲 (leisure), 任务 (quests) and 探索 (exploration).
The PvP pair carries the name 同途相争, which reads naturally as Conflict on the Same Path. The Apprentice screenshot shows these two assignments:
| Chinese UI text | English meaning |
|---|---|
| 同途相争·始 | Conflict on the Same Path: beginning |
| 在竞技玩法中击杀 0/1 名学徒 | Defeat one Apprentice in competitive play |
| 同途相争·终 | Conflict on the Same Path: end |
| 在竞技玩法中击杀 0/10 名学徒 | Defeat 10 Apprentices in competitive play |
| 奖励:消化度 +50 | Reward: 50 potion digestion |
| 每周 0/3 | Weekly progress: zero of three |
Both visible PvP tasks award 50 digestion. The screen shows the character at 840 of 1,000 digestion, or 84 percent. It also states 魔药消化上限随天数解锁, meaning the potion digestion cap unlocks over time.
That line prevents a simple rush to the next Sequence. Even if a player clears the PvP objective quickly, the time-gated cap can still hold the bar below its final limit.
A second screenshot shows the same design for Praisers

Image credit: Lord of Mysteries player screenshot shared in the TapTap discussion started by 苏炑瑾.
The second screen uses 唯一太阳·始 and 唯一太阳·终, or Only Sun: beginning and Only Sun: end. Its objectives read 击杀 0/1 名歌颂者 and 击杀 0/10 名歌颂者, asking for one Praiser and then 10 Praisers. This character is at 940 of 1,000 digestion.
A separate Diviner player wrote that their task required 10 Diviner kills. Taken together, the reports show the same-path idea across three of the six launch Pathways. They do not prove that every account receives an identical pair, or that the target cannot rotate.
The naming fits the game’s lore better than the activity fits every player. Advancing a potion through acting and experience is central to Lord of Mysteries. Requiring a reader who spends most of their time on story quests to secure 10 final blows in PvP is a much narrower test.
Players say the 12-player mode is the quickest route
A TapTap reply says 打12人的,可以复活,一把就刷完了: play the 12-player mode, where you can revive, and it can be finished in one match. Another reply gives the same recommendation as 打12v12, or play 12v12.
That advice is based on player experience, not an official rule page. It makes sense because a larger lobby creates more possible targets and revival allows repeated fights. It does not guarantee that the correct Pathway will appear often enough, or that one match will give every player 10 final blows.
One player reported getting assists but no kills and said their counter had not moved. The Chinese verb 击杀 means defeat or kill. The UI does not say 助攻, assist. If the task is stuck, check the kill feed and personal result rather than the team’s score.
Players in the replies also suggest that lower PvP ranks contain AI opponents. That may make the first attempt easier, but the screenshots do not identify which modes or ranks use bots. Treat it as a player tip, not a fixed matchmaking rule.
Can the PvP task be changed?
One reply says 可以换啊, meaning the task can be changed. The post does not show the exchange control, its cost or any limit. The current screenshots only show a 前往 button, meaning Go, beside each active objective.
Before entering PvP, open the question-mark help beside 序列任务 and look for a refresh or replacement option. Common Chinese labels to watch for are 更换 (change), 刷新 (refresh), 重置 (reset) and 确认 (confirm). Do not spend currency unless the confirmation screen states the price and the new task rules.
The task list also contains dungeon, leisure, quest and exploration work. Those categories show that potion digestion is not built only around PvP. What remains unclear is whether a player can replace this specific same-path assignment with a non-competitive task, or only roll another objective inside the competitive category.
The promotion screen has another time gate
Players discussing the task say filling the visible progress may not grant the next Sequence at once. One reply points to a season screen that still listed three days before Sequence 8 unlocked. The Sequence page itself confirms that the digestion ceiling opens by day.
This means there are two separate checks to make:
- Complete enough Sequence Tasks to reach the current digestion cap.
- Check the season schedule for the day when the next Sequence becomes available.
Do not keep farming kills after the bar reaches its current cap. The PvP pair gives 50 digestion per visible task, but the screen does not promise that extra progress carries past the current ceiling.
English players using the China client can keep the following labels beside the screen:
| Chinese label | English meaning |
|---|---|
| 序列任务 | Sequence Tasks |
| 魔药消化度 | Potion digestion |
| 魔药消化上限 | Potion digestion cap |
| 竞技 | Competitive play |
| 击杀 | Kill or defeat |
| 学徒 | Apprentice |
| 歌颂者 | Praiser |
| 占卜家 | Diviner |
| 前往 | Go |
| 已完成 | Completed |
Our Sequences, potions and Acting Method guide explains the wider advancement system. The combat and PvP guide covers the competitive modes available in the China release.
For now, the safest route is to inspect the target Pathway, try the respawn-enabled 12-player mode and confirm that your personal kill counter moves. If it does not, leave the queue and check whether the task can be changed before spending another match chasing assists that do not count.