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Lord of Mysteries' Chest Routine Costs 2,000 Vitality. A Day Restores 360
Chinese players are calculating the real cost of Lord of Mysteries' reward chests. Here is how vitality, chest tiers and Vitality Sugar work, with the key UI translated into English.
Lord of Mysteries has been live in China for just over a week, and players are already treating its reward-chest economy like an accounting problem. The latest question is simple: how much vitality does the game expect a player to spend on its repeatable chests, and how much does the clock provide?
A TapTap post from August 29 gives the sharpest example. The player set a target of ten 非凡馈赠, or Extraordinary Gifts, chests in one day. Each chest costs 200 vitality to open. That makes the target 2,000 vitality before the player spends anything on another reward that uses the same resource.
Natural recovery does not come close. The game restores one point every four minutes. A full day therefore returns 360 vitality. That leaves a 1,640-point gap before task rewards or consumable items enter the calculation.
The post does not establish that every player must open ten chests each day. A reply under the report says the original daily cap of ten chests has been removed. The chest screen still makes every opening a direct resource decision. The UI lets players select more than one chest, but it does not show the full daily budget or the opportunity cost of spending vitality in one activity instead of another.

The Extraordinary Gifts screen shows 200 vitality under each selected chest. The panel on the right shows 1,306 of 3,000 vitality and a natural-recovery timer. Screenshot posted by TapTap user 择益.
The chest math is harsher than the menu looks
The pictured account has 1,306 vitality out of a 3,000-point maximum. Two reward groups are visible:
- 世界冒险, World Adventure
- 以战养战, Grow Through Battle
Both groups offer chests at equipment ratings of 60, 55 and 45. The player builds progress by completing the related activity, then spends vitality to claim the chest. The cost shown under both selected chests is 消耗 200 开启, which means Spend 200 to open.
The large vitality total can make the system look generous. It is a storage limit, not a daily allowance. At one point every four minutes, filling an empty 3,000-point bar through time alone takes 12,000 minutes, or eight days and eight hours. The screenshot’s own timer is consistent with that rate. It shows 1,694 missing points and a full-recovery estimate of four days, 16 hours and 54 minutes.
A player who begins with a full bar can fund 15 chests. That stock does not replace itself overnight. After the first large spending session, natural recovery funds fewer than two 200-point chests per day.
The TapTap player says 轻松躺赢, or Easy Win, tasks add 50 vitality each. Their report estimates that these tasks provide less than 600 per day. That figure comes from the player’s account, not from a complete official reward table, so players should check the task list on their own server and account. Even at 600 task vitality, the combined daily total would be under 1,000. A ten-chest target would still need more than 1,000 points from saved vitality or recovery items.
Vitality Sugar is the pressure valve
The game’s main quick-recovery item is 活力方糖, or Vitality Sugar. One item restores 300 vitality. The item description says vitality is used to open rewards from World Adventure, Grow Through Battle, group activities and other modes.

The shop lists Vitality Sugar at two discounted prices. Each item restores 300 vitality, and both offers show a weekly limit of five. Screenshot posted by TapTap user 择益.
The pictured shop has two Vitality Sugar offers. One costs 50 of the shown currency after a 75 percent discount. The second costs 100 after a 50 percent discount. Both show 本周 0/5, which means 0 of 5 this week. The screenshot does not name the two currency icons, so English players should not assume that both offers use the same currency even though the icons look similar.
Six sugars would restore 1,800 vitality. Add one day of natural recovery and the player reaches 2,160, enough for ten chests with 160 left. That calculation explains why a 200-point chest can become a shop decision so quickly. The item is not a small convenience when a ten-chest routine costs more than five days of natural recovery.
The player who posted the screenshots says they bought the monthly pass and a discounted sugar pack but still reached Saturday 700 vitality short of the target. At the natural rate, 700 points need 46 hours and 40 minutes. That account is personal evidence, not a universal cost. It still shows the problem clearly: the game presents chest progress, vitality recovery and shop inventory on separate screens, leaving the player to calculate whether a routine can be sustained.
Why players care about these chests
The chest screen contains progression materials, not a list of optional cosmetics. A reply in the TapTap discussion says the chests provide a stable supply of blue materials used for training and rerolling. That makes them relevant to character growth, especially for players who do not want to buy every recovery offer.
The three equipment-rating tiers also create a second decision. A player can spend the same 200 vitality on a chest tied to a 60, 55 or 45 rating, but the visible quantities differ. The screenshot alone does not reveal the complete loot table for every tier. It does show that the game charges the same vitality cost for the selected 60-rating chest and the visible alternatives.
Before opening a lower-tier chest, players should inspect its preview and compare it with the highest tier they can complete. Do not spend vitality only because a progress bar is full. A completed bar can wait. Vitality spent on a weaker reward cannot be moved to a better chest later.
A safer free-player routine
There is no single correct chest count because accounts have different unlocks, task rewards and saved items. The following order keeps the decision visible:
- Check the current vitality total before completing a chest activity. The cap is 3,000, so avoid leaving the bar full while natural recovery is stopped.
- Claim free vitality from 轻松躺赢 tasks before buying a recovery item. Record the actual daily total because the available tasks can change with account progress.
- Open the highest-value chest that your current equipment rating and activity progress allow. Use the reward preview instead of judging the chest by colour alone.
- Keep Vitality Sugar until the missing amount is clear. One sugar restores 300, which is enough for one chest with 100 left.
- Check 本周, the weekly purchase counter, before using premium or bound currency. The shown offers are limited to five each per week.
- Stop when the next chest would consume vitality needed for a more important activity. The same resource is used across several reward groups.
This plan will not remove the resource limit. It prevents a common launch-week mistake: opening every available chest, then learning that the bar takes several days to recover.
The Chinese labels English players need
| Chinese label | English meaning | What it does |
|---|---|---|
| 非凡馈赠 | Extraordinary Gifts | Main reward-chest screen |
| 活力 | Vitality | Resource spent to claim activity rewards |
| 当前活力 | Current vitality | Shows the current amount and 3,000-point cap |
| 世界冒险 | World Adventure | Exploration chest group |
| 以战养战 | Grow Through Battle | Combat and training chest group |
| 装等 | Equipment rating | Requirement or tier shown above each chest |
| 消耗 200 开启 | Spend 200 to open | Vitality cost for the selected chest |
| 开启 | Open | Claims the selected chest |
| 下次恢复 | Next recovery | Time until the next natural vitality point |
| 完全恢复 | Full recovery | Time until the vitality bar reaches its cap |
| 快速恢复 | Quick recovery | Opens the recovery-item option |
| 活力方糖 | Vitality Sugar | Consumable that restores 300 vitality |
| 本周 0/5 | 0 of 5 this week | Weekly purchase limit for the offer |
| 持有 | Owned | Number of items currently held |
| 购买 | Buy | Confirms the selected shop purchase |
The key distinction is between 恢复, recover, and 开启, open. The first describes how vitality returns. The second spends it. A full progress bar on a chest does not mean the reward is free.
The system needs one better number
The chest UI gives players the cost of the next click. It does not give them the cost of their intended routine. A simple daily summary could show vitality earned from time, vitality earned from tasks, vitality spent and vitality recovered through items. That would make the trade clear before a player reaches the shop.
Removing a daily chest cap gives active players more freedom, but it also removes a natural stopping point. If the current comment is correct, the game now lets players convert more saved vitality and more recovery items into rewards. That is useful for players who missed a day. It also makes the economy harder to read for anyone trying to decide what a normal day should cost.
For now, English players should treat 200 as the important number on the Extraordinary Gifts screen. Ten openings cost 2,000. One day of natural recovery gives 360. Everything between those figures must come from tasks, saved vitality or items.
For more help with the Chinese client, use our China launch guide for account and access details. The Suki Translate panel on the homepage can translate chest previews and shop prompts from a screenshot.